Friday, September 4, 2009

EXE: Sep 19, Palo Alto CA USA PANDA drill

Here's an opportunity to participate in an upcoming PANDA drill in Palo
Alto on September 19th, noon until 4:30 pm. They still need 40 victims
for this exercise. Victims will be moulaged (made-up) to look injured.
You do not need to be a PANDA. Anyone under the age of 16 must be
accompanied by their parent/s. After registering, you will be given
more details.

For volunteer sign-up go to: http://pandaexercise.eventbrite.com

CFP: IEEE Virtual Reality 2010

*** Call for Participation
*** IEEE Virtual Reality 2010
*** March 20-26, 2010
*** Waltham, MA, USA
*** http://conferences.computer.org/vr/2010/

IEEE VR 2010 is the premier international conference and exhibition on
virtual reality.

You will find the brightest minds, the most innovative research, the
leading companies, and the most stimulating discussions in the fields
of virtual environments, augmented reality, 3D user interfaces, and
haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA
(just west of Boston). We invite you to submit your work, show your
products, and join us for a fascinating week of presentations,
exhibits, workshops, and special events.

The greater Boston area is home to over 50 video-game companies. At
this year's conference, we will promote the cross-fertilization of
gaming and VR through several efforts. In addition to traditional VR
topics, if your work lies at the intersection of VR and gaming, e.g.,
Serious Games for Education or Health, or MMO design and
implementation, we look forward to your contributions.

Once again, IEEE VR 2010 is pleased to be co-located with the IEEE
Symposium on 3D User Interfaces
(http://conferences.computer.org/3dui/3dui2010/), which will share the
opening weekend (March 20-21) with the VR Tutorials and Workshops, and
the Symposium on Haptic Interfaces for Virtual Environments and
Teleoperator Systems (http://www.hapticssymposium.org/), which will
follow VR on March 25-26.

Participate... Submit your work for presentation at the world's
premier conference on all aspects of virtual reality, augmented
reality, and 3D user interfaces.

Exhibit... Showcase your company's or lab's most innovative VR
hardware, software, and applications.

Volunteer... If you are a student, sign up to help out at the
conference and receive free registration and other perks.

Attend... Register today for VR 2010, and reserve your hotel room at
the elegant Westin Waltham-Boston.

IEEE VR 2010 is sponsored by the Visualization and Graphics Technical
Committee of the IEEE Computer Society.

*** Conference website:
http://conferences.computer.org/vr/2010/

*** Important Dates:
Long & Short Paper extended abstracts due: September 14, 2009
Long & Short Paper submissions due: September 21, 2009
Long & Short Paper review decisions expected: November 6, 2009
Workshop submissions due: November 6, 2009
Tutorial submissions due: November 6, 2009
Poster submissions due: November 20, 2009
Panel submissions due: November 20, 2009
Research Demonstration submissions due: December 4, 2009
Student Volunteer applications due: December 15, 2009
Camera-ready papers due: January 6, 2010
Video submissions due: January 8, 2010

*** For general information about the conference, please contact:
Rob Lindeman, Worcester Polytechnic Institute, USA
Carolina Cruz-Neira, University of Louisiana at Lafayette, USA
vr-generalchairs@ieee.org

CFP: IEEE Virtual Reality 2010 Call for Participation

*** Call for Participation
*** IEEE Virtual Reality 2010
*** March 20-26, 2010
*** Waltham, MA, USA
*** http://conferences.computer.org/vr/2010/

IEEE VR 2010 is the premier international conference and exhibition on
virtual reality.

You will find the brightest minds, the most innovative research, the
leading companies, and the most stimulating discussions in the fields
of virtual environments, augmented reality, 3D user interfaces, and
haptics, all gathered March 20-26, 2010 in Waltham, Massachusetts, USA
(just west of Boston). We invite you to submit your work, show your
products, and join us for a fascinating week of presentations,
exhibits, workshops, and special events.

The greater Boston area is home to over 50 video-game companies. At
this year's conference, we will promote the cross-fertilization of
gaming and VR through several efforts. In addition to traditional VR
topics, if your work lies at the intersection of VR and gaming, e.g.,
Serious Games for Education or Health, or MMO design and
implementation, we look forward to your contributions.

Once again, IEEE VR 2010 is pleased to be co-located with the IEEE
Symposium on 3D User Interfaces
(http://conferences.computer.org/3dui/3dui2010/), which will share the
opening weekend (March 20-21) with the VR Tutorials and Workshops, and
the Symposium on Haptic Interfaces for Virtual Environments and
Teleoperator Systems (http://www.hapticssymposium.org/), which will
follow VR on March 25-26.

Participate... Submit your work for presentation at the world's
premier conference on all aspects of virtual reality, augmented
reality, and 3D user interfaces.

Exhibit... Showcase your company's or lab's most innovative VR
hardware, software, and applications.

Volunteer... If you are a student, sign up to help out at the
conference and receive free registration and other perks.

Attend... Register today for VR 2010, and reserve your hotel room at
the elegant Westin Waltham-Boston.

IEEE VR 2010 is sponsored by the Visualization and Graphics Technical
Committee of the IEEE Computer Society.

*** Conference website:
http://conferences.computer.org/vr/2010/

*** Important Dates:
Long & Short Paper extended abstracts due: September 14, 2009
Long & Short Paper submissions due: September 21, 2009
Long & Short Paper review decisions expected: November 6, 2009
Workshop submissions due: November 6, 2009
Tutorial submissions due: November 6, 2009
Poster submissions due: November 20, 2009
Panel submissions due: November 20, 2009
Research Demonstration submissions due: December 4, 2009
Student Volunteer applications due: December 15, 2009
Camera-ready papers due: January 6, 2010
Video submissions due: January 8, 2010

*** For general information about the conference, please contact:
Rob Lindeman, Worcester Polytechnic Institute, USA
Carolina Cruz-Neira, University of Louisiana at Lafayette, USA
vr-generalchairs@ieee.org

Wednesday, September 2, 2009

CFP: 2010 ACM International Conference on Intelligent User Interfaces (IUI 2010) (full paper abstract is due on Sept. 21)

IUI 2010: ACM International Conference on Intelligent User Interfaces
7-10 February, 2010
Hong Kong, China
http://www.iuiconf.org/
*
Full Paper Abstract Deadline: September 21, 2009

Full Paper Submission Deadline: September 25, 2009*

************************************************************
We are very pleased to invite you once again to participate in 2010 ACM
International Conference on Intelligent User Interfaces.
IUI 2010 is the annual meeting of the intelligent interfaces community
and serves as the principal international forum for reporting
outstanding research and development on intelligent user interfaces.
IUI is where the community of people interested in Human-Computer
Interaction (HCI) meets the Artificial Intelligence (AI) community.
We're also very interested in contributions from related fields, such
as psychology, cognitive science, computer graphics, the arts, etc..

************************************************************
IMPORTANT DATES

Long & Short Paper ABSTRACT submissions: Monday, 21 Sept. 2009, 11:59pm US
PDT
Long & Short Paper submissions: Friday, 25 Sept. 2009, 11:59pm US PDT
Long paper review notification: Monday, 2 November 2009 Rebuttal process
starts
Long paper rebuttals due: Monday, 9 November 2009 Rebuttal process
ends
Long and Short Paper final notification: Friday, 23 November 2009
Long & Short Paper camera-ready due: Friday, 11 December 2009

************************************************************
Why submit to IUI?

Unlike traditional AI, our focus is not so much to make the computer
smart all by itself, but to make the interaction between computers and
people smarter. Unlike traditional HCI, we're more willing to consider
solutions that involve large amounts of knowledge, heuristics, and
emerging technologies such as natural language understanding or
gesture recognition.

The IUI conference gives you a chance to present and to see work in an
intimate, focused, no-nonsense event. It is large enough to be diverse
and lively (we expect around 200 people), but small enough to avoid
the circus-like atmosphere of conferences with thousands of people.
The vast majority of the attendees are actively involved with
conceiving and developing cutting-edge interfaces leading to a high
and fast impact of research results presented at IUI. It brings
together people from academics, industry, and nonprofits. As an ACM
conference, papers appear in the ACM Digital Library and citation
indices. There will also be a journal publication path for selected
papers. It's a single track conference, so you don't have to miss
anything. And it's always in a beautiful place!

************************************************************
TOPICS OF INTEREST

IUI topics include, but are not limited to:

Processing of user input
Processing and integration of multimodal input
Natural language and speech processing
Gesture and handwriting processing

Generation of system output
Smart visualization tools
Intelligent generation of multimedia presentations
Generation of situation-specific output (e.g., on mobile
devices, wall-size displays, multi-touch screens, meeting
accessibility criteria)

Ubiquitous computing
Intelligent interfaces for ubiquitous computing
Smart environments

Help intelligent assistants for complex tasks
Support for collaboration in multiuser environments
Intelligent information and knowledge management

Novel, intelligent interaction system
Affective, social and aesthetic interfaces
User-adaptivity in interactive systems
Personalization and recommender systems
Modeling and prediction of user behavior
Planning and plan recognition

IUI design
Knowledge-based approaches to user interface design and generation
Proactive and agent-based paradigms for user interaction
Example-based and demonstration-based interfaces

User studies
User studies concerning intelligent interfaces
Evaluation methods and evaluations of implemented intelligent user
interfaces

************************************************************
ORGANIZING COMMITTEE

Conference Co-Chairs:
Charles Rich (Worcester Polytechnic Institute, USA)
Qiang Yang (Hong Kong University of Science & Technology, China)

Program Co-Chairs:
Marc Cavazza (U. Teesside, UK)
Michelle Zhou (IBM Research, China)

Workshop Co-Chairs:
Tsvi Kuflik (University of Haifa, Israel)
Patrick Gebhard (DFKI, Germany)

Demonstrations Chair:
Joyce Chai (Michigan State University)

Local Arrangements Co-Chairs:
Wenyin Liu (City University of Hong Kong, China)
Philips F.L. Wang (City University of Hong Kong, China)

Treasurer:
Huamin Qu (Hong Kong University of Science & Technology, China)

Registration Chair:
Howard Leung (City University of Hong Kong, China)

Publicity Chair:
Li Chen (Hong Kong Baptist University, China)

Sponsorship Chair
Doug Riecken (IBM Research)
-------------------------------
Li CHEN
Publicity Chair
Hong Kong Baptist University, Hong Kong

ANN: Registration Open: International Workshop: "Open-Ended Design: Future Challenges for Designers and Developers"

Dear Colleagues,

Registration for the International Workshop on "Open-Ended Design: Future
Challenges for Designers and Developers", hosted at the Tweak Festival In
Limerick, is now open. Place are limited and will be assigned on a first
come first served basis.

Regards

Lui

REGISTRATION OPEN: http://www.tweak.ie/open-ended.html

International Workshop: "Open-Ended Design: Future Challenges for Designers
and Developers"

Tweak Festival, University of Limerick (Ireland), September 23rd 2009

Invited Speakers: Massimo Banzi (Arduino, Italy), Rob Van Kranenburg
(Council, the Netherlands), Tobie Kerridge (Goldsmiths College, UK), John
McCarthy (UCC, Ireland)


Workshop Theme
This workshop is aimed at exploring issues surrounding new forms of
technology design and development that reflect the increasing role that
end-users have in dealing with novel technologies.

Web 2.0, social networks, and open source hardware and software platforms
have led to a major shift in the conceptualization of "users", from passive
recipients of previously packaged content and/or functionality, to active
participants that are able to re-configure, personalize and adapt the
technology.

Increasingly designers of current interactive technologies are faced with
the challenge of catering for a two-way interaction, in which the user wants
to alter and adapt the technological object to make it useful to them. The
designer and developer's role becomes one of facilitating and enabling
adaptive experiences rather than directing the user towards a specific
experience of use. Additionally computers are also evolving in their form
and function they are becoming objects we live with, not just tools for
work, therefore the need to explore people's broader relationships with
technology and what these relationships say about our technology and our
humanity becomes more apparent.

The conception of design being an ongoing, social process is not new and
there have been many studies of open source communities in this respect.
However, there is a current debate relating to several aspects related to
such new patterns of usage and re-appropriation of technology. Some of the
open questions are: Can we deliberately design for appropriation? What
does it really mean to modify and develop technologies for such behavior in
practical terms? How is the role of the designer or developer changing?
Which new hardware and software platforms are being developed with an eye
towards user participation?

The proposed workshop will explore challenges related to the conceptual
framework for the design of interactive systems, the changing role of the
designer/developer, the emergence of new technical platforms for open-ended
user participation. The discussion at the workshop and its dissemination
will contribute to the ongoing debate on these topics in the Interaction
Design, Human-Computer Interaction and Software Development communities.

Preliminary programme:
Presentations and discussions in the morning, followed by hands-on sessions
facilitated by the speakers in the afternoon

SPEAKERS
Massimo Banzi <http://www.tweak.ie/massimo.html> (Tinker.it
<http://tinker.it/> , Arduino <http://www.arduino.cc/> , Italy)

Rob Van Kranenburg <http://www.tweak.ie/rob.html> (Council
<http://theambientcouncil.wordpress.com/> , Netherlands)

Tobie Kerridge <http://www.tweak.ie/tobie.html> (Material Beliefs
<http://www.materialbeliefs.com/> , Goldsmiths
<http://www.tobiekerridge.co.uk/> , UK)

John McCarthy <http://www.tweak.ie/john.html> (UCC
<http://www.ucc.ie/en/apsych/research/groups/PAT/> , Ireland)

WHEN
Date: Wednesday 23rd Sep 2009
Doors open: 9.30 am
Starts: 10am - 4.30pm

WHERE
Kilmurry Hall, University of Limerick
Castletroy, Limerick, Ireland


REGISTER
Tickets are €50 and available on a first come first served basis.
Booking opens 3rd Sep 2009 - 12:00 pm

Full info: http://www.tweak.ie/open-ended.html

--------------------------------------------------------
Dr. Luigina Ciolfi
Interaction Design Centre
Course Director, Digital Media Design
Dept. of Computer Science and Information Systems
ER1 005, University of Limerick, Ireland
Tel. +353 61 213530
Fax. +353 61 213484
Skype: luigina.ciolfi
Web: www.idc.ul.ie
--------------------------------------------------------