Wednesday, April 28, 2010

CFP: ACM SIGCHI EICS 2010

ACM SIGCHI Symposium on Engineering Interactive Computing Systems

http://eics-conference.org Berlin, Germany | June 21-23, 2010

Would you like to participate in the Second ACM SIGCHI Symposium on
Engineering Interactive Computing Systems to be held in Berlin, Germany
from June 19 to 23, 2010?

EICS focuses on methods and techniques, and the tools that support them,
for designing and developing interactive systems. It brings together
people who study or practice the engineering of interactive systems,
drawing from the HCI, Software Engineering, Requirements Engineering,
CSCW, Ubiquitous / Pervasive Systems and Game Development communities.

EICS encompasses the former EHCI (Engineering Human Computer
Interaction, sponsored by IFIP 2.7/13.4), DSV-IS (International Workshop
on the Design, Specification and Verification of Interactive Systems),
CADUI (International Conference on Computer-Aided Design of User
Interfaces) and TAMODIA (International Workshop on Task Models and
Diagrams) conferences.

The conference is being organized by DAI-Labor Research Center. The
conference will be located at the "Straße des 17. Juni", a famous main
axis crossing the heart of the city west to east from Ernst-Reuter-Platz
through the Brandenburg Gate up to the Palace Square
(Schlossplatz).

------------------------------------------------------------------------
CONFERENCE PROGRAM AT A GLANCE

EICS'2010 features only peer-reviewed contributions in the following
categories: research papers, demonstrations, doctoral consortium, late
breaking results, tutorials, and co-located workshops.

As part of the social program, two visits to leading research
laboratories have been scheduled. At the Deutsche Telekom Laboratories
and DAI-Labor you will be able to experience ambient assisted living and
innovative interaction technologies. At the Human Computer Interaction
Lab, at the Hasso Plattner Institute, interactive devices, miniature
mobile devices and touch interaction will be presented.

--------------------------------------------------------------------
| Saturday | Sunday | Monday | Tuesday | Wednesday |
| June 19 | June 20 | June 21 | June 22 | June 23 |
--------------------------------------------------------------------
| Doctoral | Tutorials&| Keynote: | Papers | Keynote: Axel |
| Consortium| Workshops | Joëlle Coutaz | sesssions | van Lamsweerde|
--------------------------------------------------------------------
| Lunch | Lunch | Lunch& Posters |
--------------------------------------------------------------------
| Doctoral | Tutorials | Papers | Papers | Papers session|
| Consortium| | sessions | sessions | sessions |
--------------------------------------------------------------------
| Labs Tour:| Labs Tour: |
| HCI Hasso | Telekom Lab |
| Plattner |& DAI-Labor |
----------------------------------------
| DC Dinner | Welcome | Gala Diner& |
| | Reception | Social Event |
----------------------------------------

----------------------------------------
KEYNOTE SPEAKERS

* User Interface Plasticity: MDE to the limit! Prof. Joëlle Coutaz,
University of Grenoble, France - http://iihm.imag.fr/coutaz

* Model Engineering for Model-Driven Engineering. Prof. Axel van
Lamsweerde, University of of Louvain, Belgium -
http://www.info.ucl.ac.be/~avl

----------------------------------------
LIST OF RESEARCH PAPERS

An Automated Routine for Menu Structure Optimizations. Goubko,M.&
Danilenko, A.

Activity-centric support for weakly-structured business processes.
Schmidt, B., Stoitsev, T.& Mühlhäuser , M.

Aligning Business Goals and User Goals by Engineering Hedonic Quality.
Klöckner, K., Kohler, K., Kerkow, D., Niebuhr, S.&
Nass, C.

Beyond Models: An Integrated Environment Supporting Co-Execution of
Tasks and Systems Models to Assist Users during Operations. Barboni, E.,
Ladry, J. , Navarre, D., Palanque, P.& Winckler, M.

Bridging Models and Systems at Runtime to Build Adaptive User
Interfaces. Blumendorf, M.& Lehmann, G.

COMM Notation for Specifying Collaborative and MultiModal Interactive
Systems. Jourde, F.,
Laurillau, Y.& Nigay, L.

Improving modularity and usability of interactive systems with Malai.
Blouin, A.& Beaudoux, O.

Increasing the Automation of a Toolkit without Reducing its Abstraction
and User-Interface Flexibility. Dewan, P.

Mixed-Focus Collaboration without Compromising Individual or Group Work.
Dewan, P., Agrawal, P., Shroff, G.& Hegde, R.

MoPeDT - Features and Evaluation of a User-Centred Prototyping Tool.
Leichtenstern, K.& André, E.

Representations for an Iterative Resource-Based Design Approach.
Dittmar, A.& Harrison, M.

Shape Menu: A Tabletop-Menu Technique for GUI Object Creation. Belatar,
M.& Coldeffy, F.

Software Refactoring Process for Adaptive User-Interface Composition.
Savidis, A.,

Taxonomy proposal for the description of accidents and incidents in the
operation of electrical systems. Scherer, D., Nascimento Neto J. A. do,
da Costa, R. C.& Vieira, M. de F.

User Interface Design by Sketching: A Complexity Analysis of Widget
Representations. Kieffer, S., Coyette, A.& Vanderdonckt, J.

User Interface Model Discovery: Towards a Generic Approach. Gimblett, A.
& Thimbleby, H.

----------------------------------------
LIST OF LATE BREAKING RESULTS

Digisketch: Taming Anoto Technology on LCDs. Hofer, R.& Kunz, A.

Developing Usability Studies via Formal Models of Uis. Bowen, J.&
Reeves, S.

How assessing Plasticity design choices can improve UI quality: a case
study. Serna, A., Calvary, G.& Scapin, D.

Collaboratively Maintaining Semantic Consistency of Heterogeneous
Concepts towards a Common Concept Set. Guo, J., Lam, I, Chan, C.& Xiao, G.

Using Ensembles of Decision Trees to Automate Repetitive Tasks in Web
Applications. Bray, Z.& Kristensson, P. O.

Feasible Database Querying Using a Visual End-User Approach. Borges, C.
R., P.& Iglesias, J. A. M.

The GUISurfer tool: towards a language independent approach to reverse
engineering GUI code. Silva, J., Silva, C., Gonçalo, R. Saraiva, J.&
Campos, J. C.

Magellan: an evolutionary system to foster user interface design
creativity. Masson, D., Demeure, A.& Calvary, G.

Letras: An Architecture and Framework For Ubiquitous Pen-and-Paper
Interaction. Heinrichs, F., Steimle, J., Schreiber, D.& Mühlhäuser, D.

Virtual Collaborative Environments with Distributed Multitouch Support.
Ardaiz, O., Arroyo, E., Righi, V., Galimany, O.& Blat, J.

Exploiting Web Service Annotations in Model-based User Interface
Development. Paternò, F., Santoro, C.& Spano, L. D.

WebWOZ: A Wizard of Oz prototyping framework. Schlögl, S., Doherty, G.,
Karamanis, N.& Luz, S.

An Editor for building Self-Explanatory User Interfaces by Model-Driven
Engineering. Frey, A. G.

Adapting Existing Applications to Support New Interaction Technologies:
Technical and Usability Issues. Andreychuk, D., Ghanam, Y.& Maurer, F.

Semantic Awareness through Computer Vision. Benzaid, S.& Dewan, P.

Service Discovery Supported by Task Models. Kritikos, K.& Paternò, F.

Design Pattern TRABING: Touchscreen-based Input Technique for People
Affected by Intention Tremor. Mertens, A.

Model-driven GUI& Interaction Design. Hinze, A., Bowen, J., Wang, Y.&
Malik, R.

Using the Mobile Application EDDY for Gathering User Information in the
Requirement Analysis. Hammer, S., Leichtenstern, K.& André, E.

History-based Device Graphical User-Interfaces. Omojokun, O.& Dewan, P.

Bridging the Gap: Empowering Use Cases with Task Models. Sinnig, S.,
Mizouni, R.& Khendek, F.

UsabML: Formalising the Exchange of Usability Findings. Feiner, J.,
Andrews, K.& Krajnc, E.

-------------------------------------------
Further information on the web site: http://eics-conference.org/

Tuesday, April 27, 2010

CFP Human Computation Workshop (HComp2010)

********** call for papers **********

Human Computation Workshop 2010 (HCOMP 2010)

July 25, 2010 Washington DC, USA
http://hcomp.info/hcomp2010


Collocated with ACM SIG KDD-2010


Most research in data mining and knowledge discovery relies heavily on
the availability of datasets. With the rapid growth of user generated
content on the internet, there is now an abundance of sources from which

data can be drawn. Compared to the amount of work in the field on
techniques for pattern discovery and knowledge extraction, there has
been little effort directed at the study of effective methods for
collecting and evaluating the quality of data.


Human computation is a relatively new research area that studies the
process of channeling the vast internet population to perform tasks or
provide data towards solving difficult problems that no known efficient

computer algorithms can yet solve. There are various genres of human
computation applications available today. Games with a purpose (e.g.,
the ESP Game) specifically target online gamers who, in the process of
playing an enjoyable game, generate useful data (e.g., image tags).

Crowdsourcing marketplaces (e.g. Amazon Mechanical Turk) are human
computation applications that coordinate workers to perform tasks in
exchange for monetary rewards. In identity verification tasks, users
need to perform some computation in order to access some online content;

one example of such a human computation application is reCAPTCHA, which
leverages millions of users who solve CAPTCHAs every day to correct
words in books that optical character recognition (OCR) programs fail to

recognize with certainty.

Human computation is an area with significant research challenges and
increasing business interest, making this doubly relevant to KDD. KDD
provides an ideal forum for a workshop on human computation as a form of

cost-sensitive data acquisition. The workshop also offers a chance to
interact with practitioners who have complementary real-world expertise
in gaming and mechanism design.

The first Human Computation Workshop (HComp 2009) was held on June 28th,

2009, in Paris, France, collocated with KDD 2009. The overall themes
that emerged from this workshop were very clear: on the one hand, there
is the experimental side of human computation, with research on new
incentives for users to participate, new types of actions, and new modes

of interaction. On the theoretic side, we have research modeling these
actions and incentives to examine what theory predicts about these
designs. Finally, there is work on noisy results generated by such
games and systems: how can we best handle noise, identify labeler

expertise, and use the generated data for data mining purposes?

Learning from HComp 2009, we have expanded the topics of relevance to
the workshop. The goal of HComp 2010 is to bring together academic and
industry researchers in a stimulating discussion of existing human

computation applications and future directions of this new subject area.
We solicit papers related to various aspects of both general human
computation techniques and specific applications, e.g. general design
principles; implementation; cost- benefit analysis; theoretical

approaches; privacy and security concerns; and incorporation of machine
learning / artificial intelligence techniques. An integral part of this
workshop will be a demo session where participants can showcase their

human computation applications. Specifically, topics of interests
include, but are not limited to:

* Abstraction of human computation tasks into taxonomies of mechanisms
* Theories about what makes some human computation tasks fun and addictive
* Differences between collaborative vs. competitive tasks
* Programming languages, tools and platforms to support human
computation
* Domain-specific implementation challenges in human computation games

* Cost, reliability, and skill of labelers
* Benefits of one-time versus repeated labeling
* Game-theoretic mechanism design of incentives for motivation and
honest reporting
* Design of manipulation-resistance mechanisms in human computation

* Effectiveness of CAPTCHAs
* Concerns regarding the protection of labeler identities
* Active learning from imperfect human labelers
* Creation of intelligent bots in human computation games
* Utility of social networks and social credit in garnering data

* Optimality in the context of human computation
* Focus on tasks where crowds, not individuals, have the answers
* Limitations of human computation

Workshop Format
* Presentations by Authors
* Talks by invited speakers

* Poster/Demo session

Submission Information
* Papers should be prepared as PDF files using the KDD conference-paper
format, available at
http://www.acm.org/sigs/publications/proceedings-templates


* Long papers should be at most nine pages; short papers at most four
pages. Demo submissions should include either a previously published
paper or a one- page extended abstract about the demo.

* Papers must be submitted electronically via CMT at

https://cmt.research.microsoft.com/HCOMP2010/

* Authors are encouraged to present a poster and/or demo of their human-
computation applications during the workshop. Please indicate in your

electronic paper submission whether you will participate in the
poster/demo session.

Important Dates
May 3, 2010 (Monday) Electronic paper submission
May 21, 2010 Friday) Notification of acceptance

May 28, 2010 (Friday) Camera-ready submission
July 25, 2010 (Sunday morning) Half-day Workshop


Program Committee
Serge Belongie, University of California at San Diego
Paul Bennett, Microsoft Research

Sheng-Wei (Kuan-Ta) Chen, Academia Sinica
Ling-Jyh Chen, Academia Sinica
Laura Dabbish, Carnegie Mellon University
Ralf Herbrich, Microsoft Research, Cambridge, UK
Jane Hsu, National Taiwan University
Markus Krause, University of Bremen

Edith Law, Carnegie Mellon University
Hao Ma, Chinese University of Hong Kong
David Parkes, Harvard University
Zoran Popovic, University of Washington
Victor Sheng, University of Central Arkansas
Alexander Sorokin, University of Illinois at Urbana-Champaign

Paul Resnick, University of Michigan

Organizing Committee
Raman Chandrasekar, Microsoft Research
Ed Chi, Xerox PARC
Max Chickering, Microsoft
Panagiotis G Ipeirotis, New York University
Winter Mason, Yahoo! Research

Foster Provost, New York University
Jenn Tam, Carnegie Mellon University
Luis von Ahn, Carnegie Mellon University

Contact email: hcomp2010@gmail.com
Workshop website: http://hcomp.info/hcomp2010


Check out the workshop poster at http://hcomp.info/HComp2010/hcomp2010Poster.pdf

Wednesday, April 21, 2010

CFP: DIS 2010: deadline for short papers, demonstrations and doc. cons. May 1

=========================================================

Call for short papers and demos

DIS 2010

The ACM Designing Interactive Systems Conference

Aarhus, Denmark, August 16-20, 2010

Short Papers, Demonstrations, and Doctoral Consortium

Deadline: May 1, 2010

More info: http://www.dis2010.org

=========================================================

At DIS 2010 we give high priority to
exciting and high quality demos as well as short papers.

The May 1. deadline for demos, short papers and
the doctoral consortium is approaching.

For submission details please visit
http://www.dis2010.org/index.php?Submission+categories

CFP: 2nd DESIRE summer school on Creative Design

International Summer School

Models of Creative Design for Innovation in Science and Technology
Aveiro University, Portugal
September 19-25, 2010

"Models of Creative Design" 2010 is a summer school proposed by the DESIRE
Marie Curie Initial Training Network: "Creative Design for Innovation in
Science and Technology". DESIRE aims to establish an interdisciplinary
network of researchers investigating creative design in various applied
domains, including interaction design, industrial design, and arts design.

The 2010 summer school will build on grounding creativity theory, analysis
and modelling creative processes in design and innovation. Industrial,
artistic, and collaborative design will be explored from the perspective of
the user, the cognitive scientist, the software engineer, and the
interaction scholars as well as the designer. Several aspects of creative
design, such as: design cognition models; design processing; computer
supported collaborative design, creative digital interaction and qualitative
analysis; will be examined.

The summer school is addressed to young researchers, PhD students, or
professionals in the fields of Human Computer Interaction, Interaction
design, Experience design and Industrial design.

The school is intensive and residential. It consists of a cycle of lectures,
assisted learning and training. The official language is English and all
teaching activities and materials will be in English.

Applications

The school will be open to 28 highly qualified, motivated students, 13 from
the DESIRE project and 15 from outside. PhD students, young researchers or
industrial professionals in the field are encouraged to apply. The
applications will be evaluated as soon as they are submitted on the basis of
their application date and the applicants' curricula vitae (two-page résumé
including reasons for participating in the school). The school is partially
funded by the DESIRE network.

Application Deadline: 3 May 2010

Key note speakers

John Gero is a Research Professor at the Krasnow Institute for Advanced
Study and at the Volgenau School of Information Technology and Engineering,
George Mason University and a Visiting Professor at the Massachusetts
Institute of Technology. He is the author or editor of 46 books and over 550
papers and book chapters in the fields of design science, design computing,
artificial intelligence, computer-aided design, design cognition and
cognitive science.

Nigel Cross is the Professor of Design Studies at the Open University based
in Milton Keynes, UK. He is a leading thinker in the design research and the
design education communities. His latest book, Designerly Ways of Knowing
showcases his ideas on what designers do when they do design and promotes
Design as a discipline like Science or Arts.

For more information please see http://www.desirenetwork.eu/ht/006s/s01.html

Tuesday, April 13, 2010

CFP: Workshop on Exploring Collaboration with Shareable Interfaces

WORKSHOP ON EXPLORING COLLABORATION WITH SHAREABLE INTERFACES

16th and 17th of September 2010

– Call for participation: deadline 28th May 2010 –

This 2-day workshop at the University of Sussex aims to bring together researchers from across disciplines who are analyzing interaction, talk and gesture, involved in the development of collaboration. It will focus on how shareable interfaces can both support and help us understand processes of collaboration associated with typical and atypical development. It follows from the highly successful workshops on shareable interfaces held in 2008 at the University of Sussex (http://www.shareitproject.org/25) and 2007 at the Open University (http://mcs.open.ac.uk/pm5923/si2007/index.html).

Shareable interfaces are designed to support co-located collaboration. They include technologies such as interactive multi-touch walls and tables, tangibles, single display groupware and multiple personal devices used to interact with a shared representation. These technical innovations provide both opportunities and challenges to educators and designers who aim to build systems to better support co-located collaborative learning. On the one hand, these technologies would intuitively seem to support collaborative activity better than the single user PC or the one-to-many whiteboard presentation. For example, tabletop interfaces might encourage equity of participation and be less restrictive of embodied aspects of collaboration such as gesturing and establishing joint visual attention than a keyboard and mouse interface. Carpet sensors, gesture recognition and large wall-mounted displays may support broad channels of communication. On the other hand, shared interfaces can dissipate joint attention, with each person engaged in their own action, or can require negotiation of turn-taking rules that draws effort away from the task in hand. Since the ShareIT project began, there is more research and better understanding of design guidelines to suggest how new technologies might best be used to support collaboration. In addition, a little-explored aspect of shareable interfaces is that they show us forms of interaction we may not have seen before, as users negotiate shared use in a new environment, with different tools at their disposal. In particular, children are growing up in a world populated by such tools as they develop abilities required for collaboration such as self-regulation, joint attention, turn-taking and coordination of social interaction with peers. How do these new tools for collaboration illuminate developmental processes and how might they be used to support these processes?

This workshop, sponsored by the ShareIT project (www.shareitproject.org), will draw together researchers using a range of analytic techniques, whether or not in the sphere of new technology, to illustrate productive ways of bringing out the possible benefits of shareable interfaces. Workshop themes will include:

- analysis of conversation in collaborative working using shareable interfaces, and how such conversation might support learning and conceptual change

- the role of gesture and the body in supporting collaboration, e.g. simulation, analysis of gestures that support mutual knowledge, methods of assessing gesture and its importance

- planning and coordination of joint activity, turn-taking and reciprocity, perspective taking, speaking and listening skills

- the role of shareable interface technology in illuminating and supporting coordination of joint action in typical and atypical development e.g. autism

- developmental prerequisites for joint action and collaboration and the use of shareable interfaces to understand and support these


The workshop will feature 3 invited talks and several activity sessions to ground discussion and provide a shared focus. The invited speakers will be:

- Andy Tolmie: Department of Psychology and Human Development, Institute of Education, University of London (http://www.ioe.ac.uk/study/PHDT_80.html)

- Claire O'Malley: Learning Sciences Research Institute, School of Psychology, University of Nottingham (http://www.psychology.nottingham.ac.uk/staff/Claire.O'Malley/)

- and one other to be announced


In addition, it will be associated with two future publications:

- A CSCL flash issue on supporting and illuminating co-located collaboration and conversation with technology

- A Special issue of BJEP on new directions in conversation and collaborative learning.


SUBMISSION AND PARTICIPATION

Please email a 1 page document including your name, affiliation, research keywords, summary of your work in relation to the themes of the workshop, and short statement of what you hope to get out of the workshop to r.m.m.fleck@sussex.ac.uk A template can be downloaded here: http://shareitproject.org/uploads/24/ShareIT%20workshop%20Application.doc In order to facilitate coherent discussion participation will be based on accepted submissions only.

Participation is free and will be funded by the ShareIT project. Lunch and refreshments during the workshop will be provided. There will be charge of around £30 for the conference dinner to be paid in cash on arrival at the workshop. Some financial assistance may be available to PhD students to enable participation.

LOCATION

University of Sussex, Brighton, UK

TIME AND DATE

10am 16th – 4pm 17th September 2010.

ORGANISERS

Rowanne Fleck and Nicola Yuill (Department of Psychology, University of Sussex, Brighton, UK: r.m.m.fleck, nicolay@sussex.ac.uk)

Paul Marshall, Jochen Rick and Yvonne Rogers (Pervasive Interaction lab, The Open University, Milton Keynes, UK: p.marshall, j.rick, y.rogers@open.ac.u

Tuesday, April 6, 2010

ANN: CHI 2010 SIG : Best Practices in Longitudinal Research

CHI 2010 SIG : Best Practices in Longitudinal Research

When: Tue, 13 April 2010 @ 9:00 to 10:30am
Where: Room: Chicago ABC


Abstract:
This SIG will help to identify best practices for longitudinal research
through a collaborative discussion of methods and metrics for collecting and
analyzing user data over time. This is the fifth event in an ongoing effort
by the facilitators to enhance our current body of knowledge about
longitudinal research.


Introduction:
As user experience issues become more central to HCI, the value of
longitudinal research—collecting user data over time—is increasingly
recognized. Design researchers understand the importance of observing
extended use of products and systems, and seek to improve methodology and
develop best practices for longitudinal research.

Traditional user research and evaluation methods tend to focus on
'first-time' experiences with products, which trends the results more
towards discoverability or learnability problems, rather than usability
concerns that may persist over time. This SIG seeks to extend current
thinking by providing a forum for discussion of methods and metrics that
have proven effective for longitudinal data collection.


Goals of the SIG:
The goal of this SIG is to help participants gain a better understanding of
the longitudinal user experience research taking place in both industry and
academia. The desired SIG outcomes are:
• Collaborative discussion of key issues, both appropriate methodology and
research questions that lend themselves to longitudinal study
• Sharing and capturing detailed experiences of longitudinal research to
fulfill the immediate need for use cases
• Publishing in the longitudinal research wiki the information supplied by
participants


Questions to be Addressed:
- What are the methods for longitudinal research?
- What are the risks associated with longitudinal research?
- What research questions can longitudinal studies can help answer?
- What techniques/tools can I use for comparative data analysis?
- Is iterative design/testing considered longitudinal?


We look forward to meeting researchers and practitioners with shared
interests in Atlanta. Please contact one of the organizers if you want to
propose discussion points or find out more about this SIG.

Jhilmil Jain, HP Labs (jhilmil.jain@hp.com)
Stephanie Rosenbaum, Tec-Ed (stephanie@teced.com)
Catherine Courage, Citrix Systems (catherine.courage@gmail.com)

Visit http://longitudinalusability.wikispaces.com/ for more details

Friday, April 2, 2010

ANN: ISCRAM2010 PLENARIES ANNOUNCED

As many of you know, ISCRAM has the tradition of launching each
conference day

with a plenary session that sets a powerful tone for the sessions and
activities that follow. We are pleased to announce our 2010 plenary sessions:

1. An NGO-led Plenary on Haiti led by George Fenton, Associate Director,
Humanitarian Logistics at World Vision Internaitonal and Chairman of
Humanitarian Logistics Association. This session will cover (a) early stages
of assessment among the chaos, (b) challenges of communication and
coordination, and (c) recovery and resilience issues.

2. A session on next generation precision information environments for crisis
management decision-making by Dr. Joseph Kielman, Science Advisor, Science and
Technology Directorate (S&T) at the U.S. Department of Homeland Security
(DHS). Dr. Kielman is Chief Scientist and Lead for Basic/Futures Research in
the DHS Command, Control and Interoperability Division (CID)

3. A session on visualization and geo-collaboration by Alan M. MacEachren,
Ph.D., Professor of Geography, Affiliate Professor of Information Sciences and
Technology, and Director of the GeoVISTA Center at the Pennsylvania State
University. Dr. MacEachren's focus includes geographic visualization,
geo-collaboration, visual analytics, interfaces to geospatial information
technologies, spatial cognition, human-centered systems, and user-centered
design

Please go to our recently updated website at www.iscram.org/iscram2010 for
more information and other news such as our banquet speaker and a draft list
of reviewed papers. The full program will be posted soon.

We have over 120 registrants already and are looking forward to seeing you all
in Seattle for an exciting international event.